Technical Art Lead-Remote/Hybrid options available
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Position Overview & Specifications
Are you a game art veteran with a passion for process, technical game art and a background of supporting your peers? Are you a strong coach and mentor, looking to pass on your expertise with strong organisational skills? Are you excited to collaborate with a team of innovative and passionate developers in a riverside games studio that has the wellbeing of employees at the forefront of our ethics? AntiMatter Games asks you to read on!
You’ll be bringing your experience and knowledge to our robust art department working on exciting projects.
Onsite, Hybrid or fully remote options available.
DUTIES AND RESPONSIBILITIES
- Be the point person, key advocate and voice for technical art.
- Manage, support, mentor and develop, your team.
- Work close with the Art Director to find solutions for imaginations.
- Contribute to the studio's internal dialogues on various discipline issues and giving feedback and suggestions to other colleagues on their work.
- Act as the key driver and agent of change to improve processes and workflows etc for your department
- Work close with other colleagues and contribute to their development / help with mentoring.
- Identify and manage risks within the schedule with Production.
- Gather, process and appropriately implement feedback from internal and external playtesting
- Create technical specifications for briefing and keep an eye on technical control of internal as well as external team.
- Work with both current budgets and support in the creation of future budgets using your knowledge and experience.
- You’ll act as the bridge between art and technical groups.
REQUIREMENTS
- Experience leading and supporting other colleagues in a Senior or Lead role
- At least one shipped PC/console title as a Technical Artist.
- Experience with UE5 features like Nanite, Lumen, Ray Tracing
- Ability to coordinate tasks and follow up processes
- Outstanding passion for games
- Excellent communication skills and organisational abilities
- Possess a calm, methodical and logical approach to challenges, ambiguity with an analytical approach to problem solving.
- 3+ year experience using Unreal Engine or equivalent engines.
- Experience creating VFX and PFX
- Experience with optimizing particle effects in game environments
- Understanding of run-time shader languages such as HLSL or GLSL
- Experience in Python and the use of PyQt/PySide
- Skills to communicate material and rendering features to the art and design teams.
- Ability to translate requests into usable materials and PostFX.
BENEFICIAL SKILLS
- Experience with Quixel suite / Substance suite
- Experience with Speedtree
- Experience with Houdini or other real-time particle system
- Experience in cinematic production
- Passion for First Person Shooters
- Experience with Lighting
Why Antimatter?
AntiMatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam.
Working for Antimatter means working on exciting and innovative video games every day! We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.
Based in waterside offices in Truro, the UK's most Southerly city, AntiMatter Games' offices are within a few minutes walk of Cornwall's shopping, culture and eating hub. Accessible by bus or train, and with private car parking, or for the more adventurous, you could kayak to work! Perfectly positioned to explore the tranquil South Coast or the crashing Atlantic North Coast, we offer an unrivalled life/work experience for those making games in the UK.
On weekends and evenings, our team can be found cycling, surfing, kayaking, swimming, beachcombing, walking, enjoying live music or capturing beautiful sights by camera. On rainy days you might find a friendly game of Dungeons & Dragons or a book to read by the fireplace. Sometimes we also play video games!
Other Information
UK Employees will receive Private Health Insurance, a BUPA Cash Plan and subscription to PerkBox, which includes hundreds of perks, freebies and discounts on its platform.
Fully remote options are available for this role however anyone working outside of the UK will be engaged as a contractor and be responsible for purchase or their own hardware, software and local taxes etc.
We accept non UK applicants and there are sponsorship options available for this role
For information on how we process your data, our data protection policy for candidates can be found here. https://www.antimattergames.com/privacy-policy/
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
United Kingdom Right to Work & Skilled Worker Visa Guide
Employment in the United Kingdom requires legal Right to Work verified under the Home Office Points-Based Immigration System:
Sponsoring employers must hold an active Home Office A-rated Sponsor License and assign a valid Certificate of Sponsorship (CoS). Role must meet the general minimum salary threshold (£38,700) or occupation going rate.
Continuous employment under Skilled Worker status establishes eligibility for Indefinite Leave to Remain (ILR) after 5 continuous years, leading to British Citizenship.
Candidate Preparation Blueprint: Video Game Publishing
Based on transatlantic hiring benchmarks for Technical Art Lead-Remote/Hybrid options available roles across Antimatter Games's corporate sector, successful applicants typically excel across three core dimensions:
Demonstrated portfolio evidence, architecture/system design case studies, or validated professional certifications directly applicable to Video Game Publishing.
STAR method competency responses highlighting cross-functional leadership, conflict resolution, and delivering measurable enterprise ROI under tight timelines.
Total compensation expectation aligned within the benchmarked £23,789 - £37,534 bracket, including retirement vesting and health parity.
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