Narrative Director
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Position Overview & Specifications
What a Narrative Design Director does at Criterion:
At Criterion we are passionate about creating player experiences that resonate emotionally with our players. We have a strong track record of doing this in our gameplay systems but are looking to evolve our strength in building player connection to characters through interactive storytelling.
The Narrative Director role is a new position within our studio and will be responsible for directing our efforts to create a coherent fiction for our world. The role will have broad influence, from contextualising our gameplay, to defining the gameβs βvoiceβ, to directing our writing team to deliver a strong core story.
We are looking for a candidate who is willing to explore avenues that put more of the story into the playerβs hands while still delivering on narrative beats that contextualise and motivate the actions of our player and the character they are playing.
This role will report into the Creative Director, working with the creative leadership to define the Narrative vision for the product in close collaborations with game designers/producers, art directors, narrative designers, our cinematics team and other key stakeholders.
A Narrative Director also needs:
RESPONSIBILITIES
- Set the Narrative Vision and strategy for the product
- Build and direct a writing and narrative design team
- Maintain, safeguard and evangelise the narrative.
- Partner closely with craft leads and producers to integrate our story into all aspects of the game.
- Mentor and develop others on the narrative and wider design team in narrative design principles and methodologies
REQUIREMENTS
- Demonstrated proficiency and experiences in the field of interactive direction.
- Willingness to explore, or experience in exploring, narrative designs that puts more of the story in the playerβs hands.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
United Kingdom Right to Work & Skilled Worker Visa Guide
Employment in the United Kingdom requires legal Right to Work verified under the Home Office Points-Based Immigration System:
Sponsoring employers must hold an active Home Office A-rated Sponsor License and assign a valid Certificate of Sponsorship (CoS). Role must meet the general minimum salary threshold (Β£38,700) or occupation going rate.
Continuous employment under Skilled Worker status establishes eligibility for Indefinite Leave to Remain (ILR) after 5 continuous years, leading to British Citizenship.
Candidate Preparation Blueprint: Video Game Publishing
Based on transatlantic hiring benchmarks for Narrative Director roles across Electronic Arts's corporate sector, successful applicants typically excel across three core dimensions:
Demonstrated portfolio evidence, architecture/system design case studies, or validated professional certifications directly applicable to Video Game Publishing.
STAR method competency responses highlighting cross-functional leadership, conflict resolution, and delivering measurable enterprise ROI under tight timelines.
Total compensation expectation aligned within the benchmarked Salary Disclosed on Application bracket, including retirement vesting and health parity.
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