Lighting Artist - Warhammer: Age of Sigmar
Career Integrity & Compliance Audit Report
This vacancy has been independently reviewed by the OppaJob Transatlantic Career Intelligence Desk to confirm authentic direct employer recruiting, verify compensation transparency, and eliminate applicant processing fees.
Transatlantic Cost of Living & Purchasing Power Benchmark
Compare US ($) vs UK (Β£) Salary & Net Take-Home Pay
Calculate tax deductions, living costs, and purchasing power parity across US & UK metros.
Position Overview & Specifications
We have an exciting opportunity for you if you have a deep passion for Lighting! Come and join our development team and work on exciting new projects. Frontier is looking for a talented Lighting Artist to join our high calibre team and play a key role in defining the overall look, feel and visual mood of our upcoming Warhammer title, Age of Sigmar. Working alongside our experienced team of developers, you will have the opportunity to improve your skillset alongside some of the best creatives in the industry! We are a highly focused, ambitious team, looking for a Lighting Artist who lives and breathes lighting, as well as being passionate about video games in general. The role is multi-faceted, requiring a solid understanding of the core principles of Lighting, such as colour, contrast and tone, composition, readability and emphasis. As a Lighting Artist at Frontier, you will play a critical role in driving our games in to the next generation of immersive experiences. What are you waiting for?
Responsibilities
- Work with the Lighting team to plan and deliver stunning and realistically lit environments, using our proprietary game engine and tools.
- Use our in-house lighting tech and other tools to create high quality effects such as light projection textures, IES profiles, irradiance and reflection probe captures, animated lights and more, and help to influence the further development of internal technologies.
- Work with the art and design team on all Lighting aspects of game development.
- Collaborate with our dedicated team of artists, designers, animators and programmers to realise our ambition for next gen visuals.
- Demonstrate creativity and technical ability, ensuring that the lighting is performant and in budget.
About You
- Candidates must have previous experience as a Lighting Artist, or a strong portfolio of work which demonstrates a high level of skill in Lighting.
- A strong understanding of the core principles of Lighting, such as colour theory, contrast and tone, composition, readability and emphasis.
- Attention to detail is crucial, backed up by observation skills to create authentic, believable and dynamic environments.
- A solid understanding of real time game engines and lighting systems.
- An understanding of techniques a Lighting Artist can employ to aid their lighting, such as colour grading and other post process effects.
- A mind-set that encompasses both the aesthetic and technical aspects of Lighting as well as a proactive, pragmatic and inquisitive nature to find the best possible way to light a scene.
- An understanding of how to create Lighting which is efficient and well balanced.
- Great communication skills and the ability to work collaboratively on shared projects.
- Knowledge of the range of visual techniques employed in delivering high quality Lighting in modern games.
- Keen understanding of memory and performance pitfalls as well as techniques and tricks a Lighting Artist can employ to avoid them.
- Experience with 3D and image manipulation software, such as Maya, and Photoshop or other equivalents.
- Strong awareness of industry technology trends.
- Proactive and self-motivated.
- Love of video games.
- Knowledge of game VFX and other systems which may be impacted by choices made by Lighting Artists.
- Experience in films is beneficial if you can also demonstrate working in a real time environment.
Well-being is a big focus at Frontier and we are continually evolving how we can support our staff. We encourage a healthy work/life balance and host a range of well-being activities, initiatives and sessions to support both mental and physical health.
We offer a competitive salary and benefits package, which includes a success-based annual bonus, share option schemes, pension, life assurance, private family healthcare, flexitime working hours, enhanced maternity/paternity package, in-house subsidised catering, support with relocation, a Cycle to Work scheme and free bike servicing, and social events.
We welcome and encourage applications from qualified candidates regardless of sex, race, disability, age, sexual orientation, gender identity, marriage or civil partnership, pregnancy or maternity, religion or belief.
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
United Kingdom Right to Work & Skilled Worker Visa Guide
Employment in the United Kingdom requires legal Right to Work verified under the Home Office Points-Based Immigration System:
Sponsoring employers must hold an active Home Office A-rated Sponsor License and assign a valid Certificate of Sponsorship (CoS). Role must meet the general minimum salary threshold (Β£38,700) or occupation going rate.
Continuous employment under Skilled Worker status establishes eligibility for Indefinite Leave to Remain (ILR) after 5 continuous years, leading to British Citizenship.
Candidate Preparation Blueprint: Video Game Publishing
Based on transatlantic hiring benchmarks for Lighting Artist - Warhammer: Age of Sigmar roles across Frontier Developments plc.'s corporate sector, successful applicants typically excel across three core dimensions:
Demonstrated portfolio evidence, architecture/system design case studies, or validated professional certifications directly applicable to Video Game Publishing.
STAR method competency responses highlighting cross-functional leadership, conflict resolution, and delivering measurable enterprise ROI under tight timelines.
Total compensation expectation aligned within the benchmarked Salary Disclosed on Application bracket, including retirement vesting and health parity.
Explore Related Opportunities (United Kingdom)
Other high-paying verified positions matching your industry profile.
Principal Data Analytics Specialist
Senior Clinical Diagnostic Radiographer
Senior Site Reliability & Kubernetes Engineer (SRE)
Consultant Acute Care Physician (General Medicine)
Head of Cyber Security & Zero Trust Architecture
Apply for this Position
Receive high-paying Video Game Publishing openings directly to your inbox.