Character Artist
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Position Overview & Specifications
4962600003_crt:1677582306602
Company NameRockstar Games UK
SalaryCompetitive
LocationEdinburgh, United Kingdom
CountryUnited Kingdom
Industry sectorArt
Job start dateASAP
Posted date28/02/2023
Experience LevelMid-Senior Level
Job typePermanent | Full Time
Remote / HybridNo
At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar North is on the lookout for a Character Artist who has a passion for creating humans, creatures, clothing and accessories to the very highest standard. This is a full-time permanent position based out of Rockstar's unique game development studio in the heart of Edinburgh.
WHAT WE DO
- We design, create and populate the world with the people and creatures that bring the story and play to life, for both our story-driven and online game worlds.
- Our characters are the embodiment of the player's experiences and their interactions when they play - how they look, feel and interact with other living things.
- We design in-deep customization and functionality to character assets for the game's specific needs.
- We work with a broad range of digital tools for sculpting, modelling and texture panting, with fundamental basis in observational art creation and an explicit attention to detail.
- We use other technical tools for cloth simulations, photogrammetry and physically based shader pipelines to help us create believable characters.
- You'll join a global team setting high standards across all of our projects, who have an exacting production focus and an obsession for getting the minutiae right.
RESPONSIBILITIES
- Work within Character art asset production for all of our global titles.
- Work with Art Direction and Senior Artists to achieve task creative and production goals whilst working under own initiative.
- Work with the Character and Technical Art teams to create balanced, pragmatic and timely solutions to all related technical and aesthetic issues.
QUALIFICATIONS
- 2+ years of post-secondary educational experience in 2D and 3D art production.
- A comprehensive modelling and texturing portfolio showing 3D character art to a very high standard, with specific ability in the representation of realistic human anatomy and garments/drapery.
SKILLS
- Extensive experience using 3DStudio Max for 3D modelling and Photoshop for texturing.
- Exceptional sculpting ability in ZBrush and deep knowledge of related Marvellous Designer workflow for digital clothing production.
- A full understanding of all current generation production workflows as they pertain to character art asset production - including an understanding of PBR/Lighting pipelines and shader tools.
- A keen understanding of the human body and facial anatomy; form, structure and silhouette in respect of economical and appropriate modelling for game target assets and polycounts.
- Has a detail-obsessed eye for creating and manipulating texture maps and surface patterns, and excellent understanding of the value of UV space.
- Positive, solution-oriented individual with a passion for making great game art in a team setting.
- Ability to work with bespoke engine toolsets, defined asset workflows, and contribute to overall character department goals and working practices.
- Self-motivated and flexible, with excellent communication skills.
- Demonstrate exceptional digital sculpting skills and understanding of both human and creature anatomy; garment and clothing drapery and garment construction detailing; and clothing accessories, as they relate explicitly to specific real-world references and individual concepts, mood boards and directed styling cues.
- Consistent delivery of high quality art: on-spec and on-time.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
- Three or more years of development experience, ideally having shipped console titles as a character artist.
- An inherent appreciation and understanding of fashion and street style, and era-specific culture as they relate to costuming and dress.
- Strong problem-solving skills. Ability to work in a self-directed manner and to make timely, well thought-out decisions.
- Great interpersonal skills. Must be able to work closely in a team setting and with other dependent departments.
HOW TO APPLY
Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
United Kingdom Right to Work & Skilled Worker Visa Guide
Employment in the United Kingdom requires legal Right to Work verified under the Home Office Points-Based Immigration System:
Sponsoring employers must hold an active Home Office A-rated Sponsor License and assign a valid Certificate of Sponsorship (CoS). Role must meet the general minimum salary threshold (£38,700) or occupation going rate.
Continuous employment under Skilled Worker status establishes eligibility for Indefinite Leave to Remain (ILR) after 5 continuous years, leading to British Citizenship.
Candidate Preparation Blueprint: Video Game Publishing
Based on transatlantic hiring benchmarks for Character Artist roles across Rockstar Games UK's corporate sector, successful applicants typically excel across three core dimensions:
Demonstrated portfolio evidence, architecture/system design case studies, or validated professional certifications directly applicable to Video Game Publishing.
STAR method competency responses highlighting cross-functional leadership, conflict resolution, and delivering measurable enterprise ROI under tight timelines.
Total compensation expectation aligned within the benchmarked £55,508 - £70,000 bracket, including retirement vesting and health parity.
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