Junior Lighting Artist
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Position Overview & Specifications
R000061680_crt:1681751512887
Company NameRocksteady Studios Ltd
SalaryCompetitive
LocationLondon, United Kingdom
CountryUnited Kingdom
Industry sectorArt
Job start dateASAP
Posted date17/04/2023
Experience LevelJunior-Associate
Job typePermanent | Full Time
Remote / HybridYes
Every great story has a new beginning, and yours starts here.
Welcome to Warner Bros. Discovery... the stuff dreams are made of.
Who We Are...
When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...
From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.
Your New Role...
We are looking to add a talented Junior Lighting Artist to our team. By working as a Junior Lighting Artist at Rocksteady you will have the opportunity to work with a wide range of lighting scenarios where you will be able to showcase and develop your creativity, applying your talent into games that will be played by millions of people.
You will be able to learn from other talented Lighting Artists with extensive experience and enjoy a great deal of creative ownership over what you do. This means your work will have a direct impact on the visuals of the game. At the same time, you will be supported and mentored so you can develop your skills and grow into your role.
The role is a 12 month fixed-term contract, and hybrid or remote working options are possible.
Your Role Accountabilities...
- Creating high quality artistic and functional lighting for environments, cinematics and characters which fulfils both art and design requirements.
- Working with the Lead Lighting Artist and the Senior lighting artists to realize the project's artistic vision.
- To gain a good understanding of the project tool chain/game engine with a desire to improve both technically and artistically.
- Able to work with both artistic hand placed lighting as well as with more technical and systemic approaches.
- Adequate knowledge of PBR shading in current gen games and knowledge of how light and materials behave in the real world and how this applies in game.
- Interest in lighting, colour theory and image composition proven with a portfolio that can showcase these skills.
- Good knowledge of any real time 3D engine although specific Unreal engine experience is a bonus.
- A desire to develop your skills and keep up to date with industry trends.
- Keen understanding of cinematography and how to best implement lighting for Cinematic scenes preferred.
- A photographic eye and mind-set to be able to correctly interpret exposure and lighting values in game preferred.
# LI - Hybrid
How We Get Things Done...
This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.
The Legal Bits...
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, regardless of sex, gender identity, ethnicity, age, sexual orientation, religion or belief, marital status, pregnancy, parenthood, disability or any other category protected by law.
If you're a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at recruitadmin@warnermedia.com.
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
United Kingdom Right to Work & Skilled Worker Visa Guide
Employment in the United Kingdom requires legal Right to Work verified under the Home Office Points-Based Immigration System:
Sponsoring employers must hold an active Home Office A-rated Sponsor License and assign a valid Certificate of Sponsorship (CoS). Role must meet the general minimum salary threshold (£38,700) or occupation going rate.
Continuous employment under Skilled Worker status establishes eligibility for Indefinite Leave to Remain (ILR) after 5 continuous years, leading to British Citizenship.
Candidate Preparation Blueprint: Video Game Publishing
Based on transatlantic hiring benchmarks for Junior Lighting Artist roles across Rocksteady Studios Ltd's corporate sector, successful applicants typically excel across three core dimensions:
Demonstrated portfolio evidence, architecture/system design case studies, or validated professional certifications directly applicable to Video Game Publishing.
STAR method competency responses highlighting cross-functional leadership, conflict resolution, and delivering measurable enterprise ROI under tight timelines.
Total compensation expectation aligned within the benchmarked £36,000 - £46,888 bracket, including retirement vesting and health parity.
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