Audio Designer
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Position Overview & Specifications
Sharkmob London is looking for a Sound Designer to join our team in London building a new and highly ambitious title. Under the guidance of the Audio Director, you will be working on a variety of Audio disciplines, from concepting to In-Game delivery. Beside extremely solid game Audio Production, Authoring and Implementation skills, you should have strong teamwork, organization, and communication skills.
It’s an exciting time to join Sharkmob London, and an amazing opportunity to work on an exciting project and help build a world class Audio Department in a Central London Studio.
Responsibilities- Demonstrate comprehensive understanding and capability to execute on audio design goals
- Hands on experience with Audio Design, recording, editing, implementation, mixing, and optimisation of audio in-game
- Anticipate risks, providing contingency solutions and timelines
- Able to advocate for audio and promote knowledge sharing to other teams
- Work closely with Gameplay and Level design teams to identify and plan for Audio Technical Requirements on a feature-per-feature basis.
- A chance to introduce ground-breaking audio features and systems to support a new project.
- Credited on at least 1 published title as a Sound Designer.
- Excellent sound design, editing, implementation, and mixing expertise.
- Proficient with linear audio production and mixing techniques (stereo and surround mediums).
- Understanding of Ambisonics and Binaural formats a plus.
- Expert knowledge of Wwise, Unreal 4, DAWs (e.g. Protools, Reaper, Cubase)
- Excellent interpersonal skills; must be able to interact well with multi-disciplinary team and be receptive to feedback.
- Self-motivated, proactive & well organized, excellent troubleshooting and problem-solving skills.
- Adapts well to change & ability to work on multiple features and tasks
- Working or advanced knowledge of Unreal Blueprints a big plus.
- Full Production cycle experience a big plus.
- Able to clearly document and communicate Audio Technical requirements with other departments.
- Competitive salaries based on up-to-date data from external benchmarking providers & reviewed annually.
- 30 days annual leave, in addition to all UK Bank Holidays.
- Hybrid work-from-home policy.
- Discretionary annual performance-based bonus.
- Private pension (10% total, up to 5% individual contribution matched by Sharkmob).
- BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
- £425 yearly preventative healthcare allowance.
- Core studio hours 10:00-16:00 with 1 'wellness hour' to be used per week.
- Daily breakfasts, snacks & refreshments at the studio.
- VISA sponsorship (individual & dependents).
- Relocation assistance for people outside the UK (1 month accommodation, flights/travel paid for, logistics/removal costs reimbursed).
- Assistance for people relocating within the UK (reimbursement for expenses on travel into London for flat viewings and moving vans/couriers).
Candidate Selection & Onboarding Process
Application & Resume Screening
Submit your tailored CV/Resume directly to the talent acquisition portal.
Technical & Competency Interviews
Virtual interviews with the hiring manager and multidisciplinary team.
Formal Offer & Benefits Negotiation
Written agreement outlining compensation, equity, retirement vesting, and relocation allowances.
Onboarding & Corporate Integration
Equipment provisioning, team orientation, and commencement of duties.
United Kingdom Right to Work & Skilled Worker Visa Guide
Employment in the United Kingdom requires legal Right to Work verified under the Home Office Points-Based Immigration System:
Sponsoring employers must hold an active Home Office A-rated Sponsor License and assign a valid Certificate of Sponsorship (CoS). Role must meet the general minimum salary threshold (£38,700) or occupation going rate.
Continuous employment under Skilled Worker status establishes eligibility for Indefinite Leave to Remain (ILR) after 5 continuous years, leading to British Citizenship.
Candidate Preparation Blueprint: Video Game Publishing
Based on transatlantic hiring benchmarks for Audio Designer roles across Sharkmob's corporate sector, successful applicants typically excel across three core dimensions:
Demonstrated portfolio evidence, architecture/system design case studies, or validated professional certifications directly applicable to Video Game Publishing.
STAR method competency responses highlighting cross-functional leadership, conflict resolution, and delivering measurable enterprise ROI under tight timelines.
Total compensation expectation aligned within the benchmarked £120,000 - £157,958 bracket, including retirement vesting and health parity.
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